----- FS_Startup -----
Current language: english
Current search path:
F:\Games\CallOfDuty\main\pak9.pk3 (149 files)
F:\Games\CallOfDuty\main\pak8.pk3 (235 files)
F:\Games\CallOfDuty\main\pak6.pk3 (3 files)
F:\Games\CallOfDuty\main\pak5.pk3 (2461 files)
F:\Games\CallOfDuty\main\pak4.pk3 (836 files)
F:\Games\CallOfDuty\main\pak3.pk3 (998 files)
F:\Games\CallOfDuty\main\pak2.pk3 (349 files)
F:\Games\CallOfDuty\main\pak1.pk3 (1325 files)
F:\Games\CallOfDuty\main\pak0.pk3 (6461 files)
F:\Games\CallOfDuty/main
F:\Games\CallOfDuty\main\localized_english_pak3.pk3 (7 files)
    localized assets pak file for english
F:\Games\CallOfDuty\main\localized_english_pak2.pk3 (9 files)
    localized assets pak file for english
F:\Games\CallOfDuty\main\localized_english_pak1.pk3 (1877 files)
    localized assets pak file for english
F:\Games\CallOfDuty\main\localized_english_pak0.pk3 (605 files)
    localized assets pak file for english

File Handles:
handle 1: demos/Timedemo1.dm_2
----------------------
62096 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9800 Pro x86/SSE2
GL_VERSION: 1.5.4201 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture
GL_ARB_fragment_program GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer
GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_ARB_shading_language_100 GL_ARB_shader_objects
GL_ARB_vertex_shader GL_ARB_fragment_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square
GL_NV_occlusion_query GL_NV_point_sprite GL_ARB_point_sprite GL_SGI_color_matrix GL_SGIS_texture_edge_clamp
GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays
GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format
WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:85
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/decals.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/water.shader'
...loading 'scripts/window.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----
LOADING... collision map
LOADING... graphics
LOADING... maps/mp/mp_dawnville.bsp
1 merged lightmaps from 8 original lightmaps
Loading surfaces...
Loading cull groups...
Loading visibility info...
Loading models and entities...
Loading lights...
LOADING... sound aliases
LOADING... sounds
voice chat file not found: mp/axis_chat.voice
voice chat file not found: mp/allies_chat.voice
voice chat memory size = 0
LOADING... game media
---------- Fx System Initialization ---------
----- Fx System Initialization Complete -----
LOADING...  - textures
LOADING...  - models
WARNING: Couldn't load image 'gfx/misc/railcorethin_mono.tga' in shader railCore
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
LOADING...  - game media done
LOADING... clients
UI menu load time = 46 milli seconds
CL_InitCGame:  7.23 seconds
??Gumby Y,gfx/hud/hud@death_mg42.tga [IW]Spectrum
??[IW]Ned Man Y,gfx/hud/hud@death_thompson.tga Lemming
??[IW]theendlesswinter Y,gfx/hud/hud@death_scoped_springfield.tga [IW] Major Killa!
[IW]Krunko ,,killIconMelee ??[IW]Ned Man
??[IW]Frog Y,gfx/hud/hud@death_thompson.tga [IW]Krunko
[IW]twoAM Y,gfx/hud/hud@death_mp44.tga ??[IW]theendlesswinter
Picked up 25 health.
??[IW]HkySk8r187 ,,killIconHeadShot Lemming
??[IW]Scrapk Y,gfx/hud/hud@death_bar.tga [IW]Spectrum
Picked up 25 health.
[IW]twoAM Y,gfx/hud/hud@death_mp44.tga ??[IW]HkySk8r187
??[IW]Frog Y,gfx/hud/hud@death_thompson.tga [IW]Krunko
[IW]twoAM ,,killIconHeadShot ??(IW)Dalek
[IW]twoAM ,,killIconHeadShot ??[IW]Daemon
[IW]twoAM Y,gfx/hud/hud@death_mp44.tga ??[IW]theendlesswinter
[IW]Spectrum ,,killIconHeadShot ??[IW]Scrapk
??[IW]Daemon ,,killIconHeadShot [IW]twoAM
??CosmoKramer Y,gfx/hud/hud@death_thompson.tga Lemming
[IW]twoAM ,,killIconHeadShot ??[IW]Daemon
[IW]Hexadecimal Y,gfx/hud/hud@death_mp40.tga ??[IW]Daemon
??[IW]Ned Man Y,gfx/hud/hud@death_thompson.tga [IW] Major Killa!
??Gumby Y,gfx/hud/hud@death_m1carbine.tga [IW]twoAM
[IW]Hexadecimal Y,gfx/hud/hud@death_thompson.tga ??[IW]Ned Man
[IW]Hexadecimal Y,gfx/hud/hud@death_mp40.tga ??[IW]Daemon
??[IW]Frog Y,gfx/hud/hud@death_thompson.tga [IW]Spectrum
??[IW]Daemon ,,gfx/hud/hud@death_us_grenade.tga [IW]Krunko
Lemming Y,gfx/hud/hud@death_scoped_kar98.tga ??[IW]Frog
[IW] Major Killa! ,,gfx/hud/hud@death_steilhandgrenate.tga ??[IW]Scrapk
??[IW]Daemon Y,gfx/hud/hud@death_thompson.tga [IW]Hexadecimal
Score limit reached.
??[IW]HkySk8r187 Y,gfx/hud/hud@death_thompson.tga [IW] Major Killa!
1534 frames, 31.3 seconds: 49.1 fps
Dumped console text to 1280x1024.txt.

